Resting is a colony job. Completion requirements and effects below come from the job definition.
Contents
- Quick facts
- Worker required traits
- Worker complete when
- Sources & verification
Quick facts
| Property | Recorded value |
|---|
| Display format | Resting in {target} |
|---|
| Handler | Rest |
|---|
| Target | building |
|---|
| Action | Rest |
|---|
| Reachability | interaction |
|---|
| Max game hours | 8 |
|---|
| Animation | Idle |
|---|
| Overgrowth policy | Fallback |
|---|
Worker required traits
| Property | Recorded value |
|---|
| worker required traits 1 | Poor_Health |
|---|
Worker complete when
| Property | Recorded value |
|---|
| Lacks trait | Poor_Health |
|---|
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
- Object
- /Rest
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|
| Display format | /Rest/display_format | verified |
|---|
| Handler | /Rest/handler | verified |
|---|
| Target | /Rest/target | verified |
|---|
| Action | /Rest/action | verified |
|---|
| Reachability | /Rest/reachability | verified |
|---|
| worker required traits 1 | /Rest/worker_required_traits/0 | verified |
|---|
| Lacks trait | /Rest/worker_complete_when/lacks_trait | verified |
|---|
| Max game hours | /Rest/max_game_hours | verified |
|---|
| Animation | /Rest/animation | verified |
|---|
| Overgrowth policy | /Rest/overgrowth_policy | verified |
|---|
Download the original record and provenance (JSON) ↓