Resting is a colony job. Completion requirements and effects below come from the job definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Worker required traits
  3. Worker complete when
  4. Sources & verification

Quick facts

PropertyRecorded value
Display formatResting in {target}
HandlerRest
Targetbuilding
ActionRest
Reachabilityinteraction
Max game hours8
AnimationIdle
Overgrowth policyFallback

Worker required traits

PropertyRecorded value
worker required traits 1Poor_Health

Worker complete when

PropertyRecorded value
Lacks traitPoor_Health

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
Object
/Rest
Reader
TOML
Field-level source references
PropertySource pointerStatus
Display format/Rest/display_formatverified
Handler/Rest/handlerverified
Target/Rest/targetverified
Action/Rest/actionverified
Reachability/Rest/reachabilityverified
worker required traits 1/Rest/worker_required_traits/0verified
Lacks trait/Rest/worker_complete_when/lacks_traitverified
Max game hours/Rest/max_game_hoursverified
Animation/Rest/animationverified
Overgrowth policy/Rest/overgrowth_policyverified
Download the original record and provenance (JSON) ↓