Repairing is a colony job using the Electronics skill. Completion requirements and effects below come from the job definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Can complete when
  3. Complete when
  4. Effects
  5. Sources & verification

Quick facts

PropertyRecorded value
Display formatRepairing {target}
HandlerRepairBot
SkillElectronics
Targetunit
Requires traitPoor_Health
Target has traitRobot
Lock traitBeing_Repaired
AnimationRepair
Overgrowth policyFallback

Can complete when

PropertyRecorded value
Lacks traitPoor_Health

Complete when

PropertyRecorded value
Stat fullHealth

Effects

PropertyRecorded value
Every0.5
health (flat modifier)10

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
Object
/Repair Bot
Reader
TOML
Field-level source references
PropertySource pointerStatus
Display format/Repair Bot/display_formatverified
Handler/Repair Bot/handlerverified
Skill/Repair Bot/skillverified
Target/Repair Bot/targetverified
Requires trait/Repair Bot/requires_traitverified
Target has trait/Repair Bot/target_has_traitverified
Lacks trait/Repair Bot/can_complete_when/lacks_traitverified
Stat full/Repair Bot/complete_when/stat_fullverified
Lock trait/Repair Bot/lock_traitverified
Animation/Repair Bot/animationverified
Overgrowth policy/Repair Bot/overgrowth_policyverified
Every/Repair Bot/effects/everyverified
health (flat modifier)/Repair Bot/effects/health_flatverified
Download the original record and provenance (JSON) ↓