Relaxing is a colony job. Completion requirements and effects below come from the job definition.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Quick facts
  2. Sources & verification

Quick facts

PropertyRecorded value
Display formatRelaxing at {target}
HandlerRelax
Targetany
ActionRelax
Is idleYes
Idle activityRelax
Max game hours0.5
AnimationIdle

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
Object
/Relax
Reader
TOML
Field-level source references
PropertySource pointerStatus
Display format/Relax/display_formatverified
Handler/Relax/handlerverified
Target/Relax/targetverified
Action/Relax/actionverified
Is idle/Relax/is_idleverified
Idle activity/Relax/idle_activityverified
Max game hours/Relax/max_game_hoursverified
Animation/Relax/animationverified
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