Relaxing is a colony job. Completion requirements and effects below come from the job definition.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
Quick facts
| Property | Recorded value |
|---|---|
| Display format | Relaxing at {target} |
| Handler | Relax |
| Target | any |
| Action | Relax |
| Is idle | Yes |
| Idle activity | Relax |
| Max game hours | 0.5 |
| Animation | Idle |
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- HelloWorldDemo_Data/StreamingAssets/Data/job_types.toml
- Object
- /Relax
- Reader
- TOML
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| Display format | /Relax/display_format | verified |
| Handler | /Relax/handler | verified |
| Target | /Relax/target | verified |
| Action | /Relax/action | verified |
| Is idle | /Relax/is_idle | verified |
| Idle activity | /Relax/idle_activity | verified |
| Max game hours | /Relax/max_game_hours | verified |
| Animation | /Relax/animation | verified |